Another reason why piracy is better

Well, I'd like to believe they're just patenting it so that no one else does that, because that would just be creepy and wrong, and possibly illegal. But then, it is Microsoft. I would have been more likely to believe that if it were Google that filed the patent.
 
don't buy an XBOX .... or fool the kinect depth sensors, aim it at an empty chair

the next gen XBOX will use a ISTORE like DLC policy.
The goal is to kill GameStop and other resale stores. Another reason not to buy a XBOX

It's stupid when you make the inconvenience of pirating the better choice, because of stupid DCMA policies, then to have the consumer actually buy the service at a nominal fee
 
don't buy an XBOX .... or fool the kinect depth sensors, aim it at an empty chair

the next gen XBOX will use a ISTORE like DLC policy.
The goal is to kill GameStop and other resale stores. Another reason not to buy a XBOX
If that's the case then Microsoft really does have a death wish. Sony found out the hard way that if you can't sell physical games at the retail chains, the retail chains aren't all that excited to sell your consoles to anyone. Especially when they have other consoles to sell that do have physical games for them to make a profit off. So unless Microsoft wants to sell products directly to customers (or are opening up Microsoft stores in every city internationally), they're 0xDEADBEEF (ok, let's just pretend XBOX was an MC680X0 product for our own nostalgia's sake).
 
@Glaucus,

The PS4 and Xbox3 aren't announced let alone shipping. How it'll all work is speculation. Sony, as well as Microsoft, has patents and technology which may make reselling games difficult if not impossible. And buying this gen Xbox or PS3 doesn't matter. What matters is if one buys digital only releases or updates. So go ahead and buy the disc from the store and the user demand of this model outstrips the digital download and companies will respond accordingly.

Though if we want to talk gaming iPad ecosystem is a fairly closed model similar to what Metalman is describing. I hope he's not buying Apple products.
 
@Glaucus,

The PS4 and Xbox3 aren't announced let alone shipping. How it'll all work is speculation. Sony, as well as Microsoft, has patents and technology which may make reselling games difficult if not impossible. And buying this gen Xbox or PS3 doesn't matter. What matters is if one buys digital only releases or updates. So go ahead and buy the disc from the store and the user demand of this model outstrips the digital download and companies will respond accordingly.

Though if we want to talk gaming iPad ecosystem is a fairly closed model similar to what Metalman is describing. I hope he's not buying Apple products.
I was talking about the PSP Go. Only way to get software was to download it. It flopped big time. It's successor the Vita takes physical game cards. And the PS4 is rumored to use bluray.
 
I believe both Sony and Microsoft consoles will have Blu-Ray. The consoles are not only about gaming but about entertainment. Since Blu-Ray is the current physical format for media both companies will want a way to do that. The question will be how many games past launch will be online download only.

I go back to Apple is selling their new iMac as superior because they were smart enough to throw out the physical spinning media.
 
I believe both Sony and Microsoft consoles will have Blu-Ray. The consoles are not only about gaming but about entertainment.

Now you're getting there - but also online services like Netflix. So you rent a movie for two but a third person shows up. Movie stops, payment page pops up and you have to buy another ticket before it continues. The copyright holders have always hated the fact that once a rental goes home they can only charge by the screen not the eyes.
 
If that's the case then Microsoft really does have a death wish. Sony found out the hard way that if you can't sell physical games at the retail chains, the retail chains aren't all that excited to sell your consoles to anyone.

On a related subject, I think it should be illegal to sell a physical product (PC game) that will install but will NOT work unless you verify the product online. A great example is Left 4 Dead 2. My wife got it for me some years back and sadly I found it to be a completely unplayable, terrible game. OTOH one of my kids thought it looked fun so I uninstalled it from my PC and game it to my kid. BZZZT no go. The require requires you to have a Steam account and will only work with the Steam account first installed with. My wife paid $60 for a game that got played once by me. This isn't ownership. ownership is being able to use a product and resell a product at will.
 
This isn't ownership. ownership is being able to use a product and resell a product at will.

Exactly, but that is how everything is these days. Pioneered by software companies we now own almost nothing of what we pay for. We are all renting content and it can be revoked at will. Remember when Amazon erased 1984 off of everybody's Kindles? Did you hear about the woman who had all of her ebooks erased because Amazon thought that her account was associated with another account that had done something against the terms of service. She didn't get her money back nor her books and she has no recourse because of the license she agreed to.

The ONLY smart course of action is to not consume media and when you must, to pirate it or consume only FREE content. The only time it makes sense to pay for a license is when you are making money from the content you license - same as the rule for borrowing at interest. If you don't need to do it to make income, don't do it.

I suppose there is an alternative - deal directly with the artists, because they are being robbed by the entertainment companies too - but that would require more organization.
 
Well, laws need to change. The end user license agreement is only as good as the court's willingness to honor them. So far the US is the best bet to have your EULA enforced. However, other jurisdictions such as the EU have actually gone in the other direction, practically making the EULA a pointless affair. So perhaps one other options is: Don't live in the USA.
 
However, other jurisdictions such as the EU have actually gone in the other direction, practically making the EULA a pointless affair.

And that's the right approach. Anything that you can "sign" by clicking on a button or opening a package is dubious especially when it happens AFTER you pay money for something that you basically NEED (such as when you need compatibility for school, business, writing to your gran).

Other things that should be unenforceable are contracts in which the more powerful party maintains the right to change the terms of the contract at will. All these things are usually under duress, rarely explained and, in the case of a contract that reserves to a party the right to change the terms, not a contract at all.
 
Problem is, this is the future. Paper book will eventually be outlawed thanks to the greenies. All major software houses are pushing the download and rent concept. How to resist?

Piracy? The end result if everyone followed your approach would simply punish creative developers. I like MorphOS, I am not going to try pirating it even though I do not like their licensing model and have made it clear to them I don't like it.

Open source? I can almost do that, but i like games. I've used Linux exclusively at times and it sometimes works well, except for games. Linux is actually getting games with Steam soon, but again Steam's purchase/license model sucks rotten eggs.

I guess we are left to whining about the good old days and shaking our canes at young'ns.
 
@Redrumola,
You're right on here it's the major software companies that are pushing this model. I'd say they've seen the success Apple has had with the iPad / AppStore and all are wanting a piece. The blame placed on Microsoft by Metalman is misplaced. Again we see Microsoft not as an innovator. It's others that pushed this first and Microsoft is more of a Johnny-come-lately to this market segment.
 
@Redrumola,
You're right on here it's the major software companies that are pushing this model. I'd say they've seen the success Apple has had with the iPad / AppStore and all are wanting a piece.
Apple didn't really start this. It's been coming on in steps for a while. It was well executed but not new. Taking over the Napster pay model which Napster couldn't sell to it's users who were used to the free model, but selling it to Apple fanboys and the media was audacious, because, really, who thought there was anyone stupid enough out there to pay for music - but Apple knew their market. The "you don't own it, you just get to use it when you pay" was developed early on - probably has something to do with IBM which would be where microsoft would have gotten it from.

However, these days big vendors are starting to solve this issue by making sure you only rent most of your apps (serving all the good stuff from their own servers). Thus, when you quit paying your fee, you may still have a few bits of software on your machine - but they won't do anything.
 
Well ya.... Turns out there's a bit of a witch hunt out against Google by certain circles. It's really not in YouTube's best interests to take down any content at all, but a number of companies have been taking some serious legal shots at the company over the years. I don't blame Google for going a little too extreme in the over protective side of things. But still, all three of the videos I posted on YouTube are tagged as copyright violations and are not viewable from mobile devices and in some cases only viewable in North America. That's why I'm considering getting a paid Vimeo account which seems to restrict uploaders only by file size (unless you pay). And since my next video will most certainly violate copyrights again (yes, I'm bad for that), what's a guy to do?

yo-ho yo-ho a pirates life for me...
 
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