Actually, on second thought, perhaps OUYA would be a bad idea. Mostly because most TVs are 16:9 widescreen, but megaball would work best if it was a 16:9 tallscreen.
Yeah, at first glance, it would seem a tallscreen would be the way to go. But, thinking about it a bit, personally, I think a well done console / widescreen version could be way more fun to play. You'd definitely have to tweak the gameplay (probably a lot) to take the extra width into account... But it would be a good challenge. Things like the shrink pellet would be absolutely terrifying on a playfield that huge and fast. You'd feel like a soccer goalie stuck in penalty hell.
Make some new game modes that utilize all that area in novel ways. Maybe divide that wide screen up into sections and have a "hot potato" mode where the object is to keep bouncing the ball into your opponent's bricks... Once the bricks in your half of the screen are cleared, you lose. Or a multi-player co-op could work, too... Do it right, and it could be a complete riot at parties.
At any rate, search for "Arkanoid" on the Play store and you'll find gobs of Arkanoid/Breakout rip offs.
And they seem to range from mediocre to absolutely terrible. :/ The big problem with playing a game like that on Android is the control system. It's not really a game that lends itself to tilt, and the phone/tablet form doesn't really have anything in the way of a controller standard, so you can't really expect anyone to use one. So that leaves touch. And touch sucks for a game like this. Either the paddle is so small that my finger covers it, and I can't see the play, or the paddle is so big that the game is easy to the point of being completely boring, or gimicky to the point of being annoying instead of fun.
It's really easy to make an Arkanoid game. The hard part is making a
fun Arkanoid game. That's really where MegaBall excelled. It had the right level of difficulty, it was always very fluid, and, while brutal at times, it always felt "fair." If I lost, it was my own damn fault. The level editor added some replayability, as well. I think I still have a disk or two tucked away with old levels, consisting of funny pictures we'd drawn, etc.
So a port of MegaBall would likely only appeal to former Amiga fans of the game.
Yeah, I think pretty much only Amigans remember that name. And if you're going to be changing gameplay up enough to make a proper version for any new system, you might as well pick yourself a new name and make it wholly yours while you're at it...