- Joined
- Apr 1, 2005
- Messages
- 585
- Reaction score
- 189
Some of you may recall a small Australian company about a year or two ago claiming to have found a way to make 3D point cloud data (normally used for high resolution medical imaging etc) suitable for use in game engines.
Not long after the announcements were made, they vanished.
Well, it seems they are back and have been working on tools to make life easier for existing 3D artists to convert their assets over to their format.
http://www.thinq.co.uk/2011/8/2/euclideon-promises-graphics-detail-breakthrough/
Interesting stuff, though I noticed in their criticism of polygon graphics, they gave tessellation a wide berth
Not long after the announcements were made, they vanished.
Well, it seems they are back and have been working on tools to make life easier for existing 3D artists to convert their assets over to their format.
http://www.thinq.co.uk/2011/8/2/euclideon-promises-graphics-detail-breakthrough/
Interesting stuff, though I noticed in their criticism of polygon graphics, they gave tessellation a wide berth